“Sonic Wildness”, the very first usomo installation from the Ars Electronica Festival 2016, now has been given its own space in the permanent exhibition at the Ars Electronica Center.
We are honoured to announce that Sonic Wildness has been given its own space in the permanent exhibition at the Ars Electronica Center in Linz. The 3D sound installation originally premiered at the Ars Electronica Festival 2016, where it was very well received. We developed this 3D sound installation together with the internationally renowned sound artist Anyte Greie-Ripatti and the interdisciplinary designer Marc Osswald.
Sonic interventions investigate notions of coexistence, communication, and potential for interaction in the hybrid ecology. The radical voice as the embodied human instrument and language as the base for code and algorithms lead to complex programming. What we call wild or radical is hard to find. Wildness is about listening. Deep Listening as well as introspective listening to an artifical soundscape derived from the “radical wild”. This project is intented to build a connection between sound and space. The installation takes advantage of the new acoustic possibilities of the usomo sound system. This headphone-based system tracks the position and rotation of each user precisely. With this information it is possible to place sounds at exact positions in real space with the usomo software. In this installation we create complex soundscapes that can be explored individually, that connect with the space the users are in and let them dive into the “sonic wildness”.
Client Ars Electronica Center, Linz
Concept and spatial sound system usomo by FRAMED immersive projects, Berlin
usomo tasks usomo sound system, spatial audio production, consulting on the interactive sound concept and playback logic
Sound concept and sound design Antye Greie-Ripatti
Scenography Marc Osswald
Duration in the permanent exhibition starting May 2019
Photos © FRAMED immersive projects