Most Wanted Music

mwm

Sound & Space: Exploring the Depths of Spatial Sound and New Media Experiences

3D audio technologies are rapidly entering all kinds of media. Virtual reality applications are only the most recent area where spatial sound gained much popularity, and many other fields have been using spatial sound since many years, e.g. music composition, production and live performances, theater, exhibition design, sound art, film, and radio drama. Hence, different perspectives on spatial sound have been developed, even on key concepts and ideas. What is spatial sound? Why should we care? Which kinds of sonic spaces can be designed, and how do they relate? What is the purpose of using spatial sound? What are the various approaches to create spaces and narrative places? How does the spatiality of sound help us to make sense of our media experiences? Read more…

Run by the Berlin Music Commission, MOST WANTED: MUSIC (MW:M) is the event for the professional music- and creative industry. mwm-berlin.de

Panel Sound & Space
Mittwoch, 8. November 2017
17:30 bis 18:10 Uhr

Referenten
STEFFEN ARMBRUSTER, Founder & CEO, usomo
MARIE HAVEMANN, Composer, Sound Designer, Audio Engineer, Viciousonic, Sandbox Interactive
JOHANNES SCHERZER, Sound Scenographer, MNTN

Moderation
THOMAS KOCH, Project Manager Audio, Researcher, Fraunhofer Heinrich Hertz Institut HHI

Most Wanted Music 2017, Berlin
7. bis 9. November 2017